Not so much of a programming entry, more that I'm rather chuffed that we've finally decided on a name for our game. We've been using the working of 'SolarEscape' for ages but when you google that, you get a whole bunch of tanning salons pop up and anyway, the game's scope now goes way beyond just escaping the sun.
Anyway, SolarEscape is now Exo-Miner which neatly describes what you do and rolls off the tongue quite nicely. In the game you'll explore procedurally generated solar systems, prospect asteroids and defend your patch against rival factions.
The title screen image was created using a combination of Clayworks for the modelling, the game engine itself for the procedural nebula in the background and blender+cycles for rendering and composition.